Four short sittings, one grown-up, one child, and a list you make together. (Ages 6-11)
Your child is already building their values. They're doing it by watching you, and by working out what happens when they share and when they don't. This gives you four twenty-minute conversations to be part of that on purpose, instead of hoping it lands.
It doesn't feel like schoolwork. There's a game where you act out values without speaking, one where you sort cards on the floor to find your top three, a superhero page where your child's number one value becomes their power, and a week of catching people being kind and coloring in stars for it. Most of the writing is drawing, which is deliberate for this age.
Daniel holds the story together. Taken far from home as a boy, given a new name he didn't choose, and he went along with almost all of it. Then one thing came along that he wasn't handing over, and he said no in a way children can actually copy: politely, without a scene, and without moving.
How it works
Week one, what a value is and why some things can't be packed in a box
Week two, who you want to be like, and cutting out your eight favorite words
Week three, three games that get you down to your top three
Week four, your family keep list, signed by everybody
What makes it easy to run
Every page has a Grown-up Note telling you exactly what to say and what to listen for. You don't need to prepare anything, and there's no separate guide to read first. Twenty pages, ages six to eleven, and one license covers your whole household so you can print a copy for each child.
It ends with three values your family picks together, hung somewhere everybody sees them.
How you'll get it
Instantly, as a single PDF. Print at 100% on Letter paper, in color if you can. Have crayons ready, and scissors for week two.
Four short sittings, one grown-up, one child, and a list you make together. (Ages 6-11)
Your child is already building their values. They're doing it by watching you, and by working out what happens when they share and when they don't. This gives you four twenty-minute conversations to be part of that on purpose, instead of hoping it lands.
It doesn't feel like schoolwork. There's a game where you act out values without speaking, one where you sort cards on the floor to find your top three, a superhero page where your child's number one value becomes their power, and a week of catching people being kind and coloring in stars for it. Most of the writing is drawing, which is deliberate for this age.
Daniel holds the story together. Taken far from home as a boy, given a new name he didn't choose, and he went along with almost all of it. Then one thing came along that he wasn't handing over, and he said no in a way children can actually copy: politely, without a scene, and without moving.
How it works
Week one, what a value is and why some things can't be packed in a box
Week two, who you want to be like, and cutting out your eight favorite words
Week three, three games that get you down to your top three
Week four, your family keep list, signed by everybody
What makes it easy to run
Every page has a Grown-up Note telling you exactly what to say and what to listen for. You don't need to prepare anything, and there's no separate guide to read first. Twenty pages, ages six to eleven, and one license covers your whole household so you can print a copy for each child.
It ends with three values your family picks together, hung somewhere everybody sees them.
How you'll get it
Instantly, as a single PDF. Print at 100% on Letter paper, in color if you can. Have crayons ready, and scissors for week two.